Starsector ships

This isnt a 'best ship' tier list, it's 'best ship based on supply/cost'. Conquest is "fine" but it's also very expensive for just "fine". 1. elRocy • 1 yr. ago. Very aggressive fulltank monitor performs over its value. Watch literal bots develope anxiety from it booping them and annoying them like immortal mosquitos. .

May 5, 2023 · Fluff's Ship Pack. v0.2.3. A collection of various kitbashed ships, intended to (mostly) fit in with the vanilla game. From fighters to capitals, there's a bit of everything in here. Nexerelin is highly recommended to make the mining ships useful, and Vayra's Sector is recommended to access some of the ships. The Onslaught is a large low-tech battleship with strong armor and great frontal firepower. Essentially a larger version of the Dominator. It is slow to maneuver and has a relatively poor shield but its Burn Drive ship system lets it get out of, or into, disadvantageous situations quickly. Care needs to be taken with facings as the Burn Drive is only useful …

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The Onslaught is a large low-tech battleship with strong armor and great frontal firepower. Essentially a larger version of the Dominator. It is slow to maneuver and has a relatively poor shield but its Burn Drive ship system lets it get out of, or into, disadvantageous situations quickly. Care needs to be taken with facings as the Burn Drive is only useful …Destroyer. Category page. Edit. Destroyers are the second size of ship. Generally, they're a middle ground between cruisers and frigates . A comparison of cargo/fuel tankers and efficiency pre and post 0.95a. Previously in 0.9.1, there were considerations for and against using the capital freighters/tankers such as the Atlas and Prometheus compared to their 2nd tier counterparts the Colossus and Phaeton notably for when fleets would approach their max size limits or if the player ...The Omega are a pseudo-faction introduced in Starsector 0.95. They present endgame combat challenges for the player with their unique, almost alien ships. The Omega have a relationship of unclear nature with the Remnants. Only up to date for version 0.95. It is likely still broadly correct but not verified for the most up to date data yet.

- Slight performance optimization when Imperium weapons/ships are not present in a battle Version 2.6.0b (June 9, 2023): - Removed Ballistic Rangefinder from Sectator - Fixed Imperium …gammaExtraFuel: 0, } Could accept negative values for people that want AI core to actually IMPROVE usage (say less supplies but more fuel). Could be a percentage instead. In case of percentage, 1 means unchanged, 0.9 is 90% (so lower), and 1.1 would be 110%. Quote from: TobiaF on January 10, 2022, 03:37:51 AM.No cable box. No problems. Starsector has a very robust ship design system that allows you to make very customized ships and fleets. Stay Connected with Werit: …The maximum number of ships that will ever be recoverable in the future is now 1. You will be giving up chances finding other better ships you actually want while you wait for those junkers to repair. Where as you might be shown 5 disabled ships as future salvage. Third is if you are in hyperspace.

TobiaF Ensign Posts: 34 [0.96a] Truly Automated Ships v1.2.5 « on: May 07, 2021, 03:22:20 PM » Download v1.2.5 GitHub page Truly Automated Ships This mod intends to change the way AI officers assigned to automated ships affect the rest of your fleet.The Afflictor-class Phase Frigate is a deadly hull with a unique Entropy Amplifier, which temporarily makes ships more vulnerable to damage. The unmodified hull is fielded by Tri-Tachyon, while the Pirates have one that lacks some weapon mounts. Since it is a high tech ship, the Afflictor is very rare, especially in its default design, and can occasionally be …The Eagle is a tanky standoff ship and the Falcon is a bridge between Destroyer and Cruiser. I'm also not sure how it could be considered B tier. The (standard) Falcon is hands down one of the worst ships in the game for it's DP value. It's literally better to just run a Hammerhead in it's place most of the time. ….

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3.0.0 alpha-11. -Compatible to StarSector 0.95.1a. -add "fighter_bay_mods" to setting file that can be used to register hullmods that modify fighter bay count. -organized as [hullmodID1, modifier1, hullmodID2, modifier2..] manner, check the default value for reference. -add mountTypeOverride compatibility, along with HYBRID, SYNERGY, …Instead, the mod simply warns you when you haven't saved in a while. If you want to enable autosaving, edit lw_autosave_settings.json.data in the saves/common/config folder and set "enableAutosaves" to true (this file will only exist after you have launched the game with Autosave enabled at least once). You can set forced autosaves to happen ...

Hullmods are modifications that can be made to a ship through the Refit Screen, at an Ordnance Point cost. They grant bonuses such as increased range and armor. Some hullmods are built into ship hulls and cannot be removed. Some hulls even have special mods unique to them. New hullmods can be obtained by using "modspecs" available in …F: Ships that are detrimental to your fleet, usually because they will chew through fuel and supplies for little or nothing in return. Astral: A. The Astral is a capital ship with 6 decks and the ability to instantly recall all of its fighters. This is an extremely powerful ability, though it does limit the Astral to bombers.

kswo weather radar lawton May 5, 2023 · Download v1.2.5GitHub page. This mod intends to change the way AI officers assigned to automated ships affect the rest of your fleet. In the vanilla game, AI officers increase the "automated ship points" of the ship they're attached to, and to me it doesn't make sense. If your automated fleet relies on the computing power of the rest of the ... brotherhood of steel safehouseych base couple The Pirates are a widespread minor faction in the Sector. The pirates have markets in many systems, and can build pirate bases in uninhabited star systems. Bases can cause pirate activity in a star system, which disrupts normal commerce and growth in the affected system, and can launch pirate raids on said systems. Other factions will sometimes post … craigslist dogs for sale by owner The broad strokes should still be correct, but it'll need a new section on officers and skills, new screenshots and double-checking for minute changes, among …The Omega are a pseudo-faction introduced in Starsector 0.95. They present endgame combat challenges for the player with their unique, almost alien ships. The Omega have a relationship of unclear nature with the Remnants. Only up to date for version 0.95. It is likely still broadly correct but not verified for the most up to date data yet. halil and silaaultman one chart patient portalbaddie roblox faces Chaincat22 • 2 yr. ago. Heron or Legion in terms of versatility. Astral can't fight for itself, Heron and Legion can. Different-Fondant-89 • 2 yr. ago. the astral carrier is the best carrier in starsector let's start with weapon layout 8 small Energies (for bug zapping) 5 Medium Energy (to make fires in frigates extra sad) and to ruin ... dancing rabbit hotel in philadelphia ms Re: [0.95a] Some decent ship loadouts. Too much PD for a ship that has 360 shield with shield conversion mod. About Medusa: I eventually dropped railguns from my loadout in favour of dual autocannons, simply because Medusa isn't going to be fighting at range anyway, and ended with seemingly pretty decent loadout.Apr 17, 2022 · A new faction enters the ring, The Stinger Explosives Corporation! The Stinger Explosives Corporation is a loose-knit and often violent organization of miners, salvage specialists and ex-mercenary gunsels. The corporation holds the 'bulwark doctrine' of ship design close to their heart and equip their ships with ancient ablative armor. bathroom mirror lights home depottinyfishing coolmathjudy crowell and paul deasy The Champion-class heavy cruiser is a versatile warship featuring a range of powerful energy weapons; the crowning element is a heavy energy turret mounting, rare among midline ships. This offensive array is backed by a robust energy grid capable of supercharging the energy weapon loadout, increasing damage output to devastating levels. A heavy missile hardpoint complements the loadout by ...